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Balance of Power rules released

Balance of Power rules cover battles ranging from the late C18th to the late C19th. The game mechanics are based on a simplified version of the March Attack Napoleonic rules. The idea behind the system is that players can have a very large number of units on table and fight extremely large battles.

Rather than having a few large units representing Brigades or Divisions and complicated combat rules BoP uses lots of small units and simple combat mechanics. To cope with the large number of units on table the movement, firing and combat mechanics have been streamlined to the greatest degree possible while still allowing players a great deal of control.

So as a player you are deciding where to deploy Corps, which divisions should attack or defend, how long to bombard an enemy before launching an attack or when to commit your reserves.

The easy to learn game mechanics allows player to concentrate on actually commanding their army and developing plans over the course of a battle.

The Balance of Power rules are available as a PDF from the shopping cart here and also as print on demand from Lulu. More details, the QRS and an extended example are available on the BoP game page here.

Crusader Publishing Print on Demand
Great Battles Hex rules and Legions of Battles Fantasy rules have only been available as PDF downloads until now. Crusader have now made these and our other rules and supplements available as Print on Demand. You can get these directly using the links below or alternatively ask your local retailer or distributor if they will be stocking the rules.

The printed Great Battles and Legions of Battle rules are available from On Military Matters. For Print on Demand copies of all our other rules please visit Lulu Of course customers can still buy full colour printed copies of all of our other rule sets and supplements from North Star Military Figures.North Star

Legions of Battle Fantasy rules released

The Legions of Battle Fantasy rules allow players to design armies using any existing figure ranges as the system is not tied into any specific fantasy genre. The combat, firing and melee mechanics use an easy to learn 'balance' system where the relative values of attack and defence determine the chances of hitting and wounding for both sides. Units are made up of a number of stands which allows for any scale of figures or style of basing to be used.

The 59 page rulebook contents can be seen by clicking the pdf link below. There are no specific army lists included but an extensive, consistent points system and a large variety of equipment, skills and traits will allow player to design pretty much any force that they like.

So, if you have been looking for an alternative set of rules for your current fantasy armies or you'd like to fight epic battles in the lands of Elric or Conan then you should take a look at Legions of Battle.

The Legions of Battle Rules are available as a PDF from the shopping cart here

Great Battles Napoleonic Hex rules released
Great Battles Cover

Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2" hexes and the game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.

The 36 page rulebook contains troop listings for all of the major Napoleonic armies and a sample order of battle for Dennewitz' including all of the unit labels and counters.

The battle report for Dennewitz as well as downloads and further information can be seen on the Great Battles page here.

The Great Battles Rules are available as a PDF from the shopping cart

March Attack Napoleonic Rules

March Attack are designed to allow players to fight large battles with battalion sized units in a reasonable amount of time. Command and control, orders and morale for large formations are combined with easy to learn tactical game mechanics so that battles of a Corps or more a side can easily be fought by a few players during an evening.

Each unit on the table represents a battalion of infantry, regiment of cavalry or battery of artillery. A ground scale of 1” to 60 yards, one turn representing 20 minutes and fast paced strategic movement rules mean that battles play out at a realistic rate. Combat is dealt with in a manner that allows large numbers of units to be fielded and the interaction between strategic movement and tactical combat allows for a fast paced game that keeps a good level of detail.

Seven different training and morale levels combined with the historical strength of a unit introduces the concept of ‘Combat Value’. This ties together all of the tactical rules and ensures that troop quality, more than just luck or buckets of dice, plays an important part in every battle.

There are some sample downloads on the March Attack page and more will be added over the next couple of weeks. The rules are planned for release at the end of April and will be available as an 80 page full colour, perfect bound A4 book as well as a PDF from this site.